Activities per year
Abstract
Videogames have received much attention in addiction research due to their popularity and frequent use. However, few studies have addressed the effect of passion and impulsivity in gamers. Therefore, the aim of the current study was to examine the influence of passion and impulsivity on the intensity of play,
playing time, and choice of Massive Multiplayer Online Role Play Game (MMORPG) vs. non-MMORPG. A sample of 630 university students (40.7% Colombian, 59.3% Spanish) responded to a questionnaire on gaming habits, the Passion scale and the Inventory of Impulsivity. Results showed that men preferred sports and MMORPG games and women played more simulation and strategy games and mini-games. The predictor variables for Intensity of Play were: playing MMORPG games, harmonious and obsessive
passion and dysfunctional impulsivity. The predictor variables for Hours of Play were: age, harmonious passion and dysfunctional impulsivity. Age, both passions, and functional impulsivity predicted preference for MMORPGs. Impulsivity and passion help explain how players engage with videogames.
Dysfunctional impulsivity is related to higher hours and intensity of play and functional impulsivity is a defining feature of MMORPG players. The presence of both passions was related to a higher intensity of play, however only harmonious passion was positively associated with playing for a longer time. These
results suggest that the different types of passion and impulsivity have distinct influences on the manner of game play and the experience of that play.
playing time, and choice of Massive Multiplayer Online Role Play Game (MMORPG) vs. non-MMORPG. A sample of 630 university students (40.7% Colombian, 59.3% Spanish) responded to a questionnaire on gaming habits, the Passion scale and the Inventory of Impulsivity. Results showed that men preferred sports and MMORPG games and women played more simulation and strategy games and mini-games. The predictor variables for Intensity of Play were: playing MMORPG games, harmonious and obsessive
passion and dysfunctional impulsivity. The predictor variables for Hours of Play were: age, harmonious passion and dysfunctional impulsivity. Age, both passions, and functional impulsivity predicted preference for MMORPGs. Impulsivity and passion help explain how players engage with videogames.
Dysfunctional impulsivity is related to higher hours and intensity of play and functional impulsivity is a defining feature of MMORPG players. The presence of both passions was related to a higher intensity of play, however only harmonious passion was positively associated with playing for a longer time. These
results suggest that the different types of passion and impulsivity have distinct influences on the manner of game play and the experience of that play.
Original language | English |
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Pages (from-to) | 122-128 |
Number of pages | 7 |
Journal | Computers in Human Behavior |
Volume | 66 |
DOIs | |
State | Published - 2017 |
Event | VI Congreso Universidad y Cooperación al Desarrollo. - Valencia, Spain Duration: 24 Apr 2013 → 26 Apr 2013 |
Activities
- 1 Oral presentation
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Pasión armoniosa y Pasión obsesiva en videojugadores: Un estudio comparativo Colombia-España
Diana Ximena Puerta Cortés (Speaker)
8 Nov 2013Activity: Talk or presentation › Oral presentation